I'm using the term in the sense of a design standard, yes. In my context it stands for "Model View Controller", where you have a general model that describes the core logic of the application and a view, which is tailored for displaying things in a particular way for a given model, and the controller is the middle man between them, getting data from the model and sending it to the view, getting input from the view and sending it to the model. An important design note about this sort of framework is that the view and the model must have no means of direct communication with each other or it's no longer following the paradigm.
As a final note, the idea is that it allows for you to be able to build a wide range of views for any given, very general model in that you could either have some RPG just be a console application where all the interaction is like >go left >attack guy >use potion etc etc, or full on skyrim, and the only thing that changes between the two iterations is the view implemented.